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Make the unfamiliar possibility tangible enough to examine.

A prototype can show a relationship that people keep interpreting differently in words. It can test a representation, explore an interaction, or connect a technical capability with an audience's purpose.

Howard Pearlmutter can help carry that question into practical media and software work.

An initial brief can begin with three things: the person who needs to understand, the relationship worth examining, and what the group hopes to learn. The form follows from there.

The useful result may be a visual model, interactive explanation, rich-media interface, or technical demonstration. It should make its question and implications intelligible.

What would the observation establish? Which conditions are represented? What remains outside it? What next action would become more informed?

These questions keep the prototype connected to the real work.

Howard's experience includes a rich-media showroom, scientific and human-interface research, ecological modeling and animation, and Telos media/native/enterprise prototypes.

The contribution can stop with useful learning or continue into architecture and development when the purpose warrants it. Your own team can use the result with internal people or other collaborators.

If several roles need to interpret the artifact together, a team session may be a useful companion. If the subject needs a clearer account first, explore technical storytelling.

Begin with the relationship that a practical representation could make easier to understand. The prototype earns its place when it improves what the audience can see, question, and do.